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Time Travel Research Center
© 2005 Cetin BAL - GSM:+90 05366063183 - Turkey/Denizli
The Encyclopedia of Astrobiology,
Astronomy, and Spaceflight
Alcubierre Warp Drive
An idea for achieving faster-than-light travel suggested by the Mexican
theoretical physicist Miguel Alcubierre in 1994.1
It starts from the notion, implicit in Einstein’s
general theory of relativity,
that matter causes the surface of space-time around it to curve. Alcubierre was
interested in the possibility of whether
Star Trek’s
fictional “warp drive” could ever be realized. This led him to search for a
valid mathematical description of the gravitational field that would allow a
kind of space-time warp to serve as a means of superluminal propulsion.
Alcubierre concluded that a warp drive would be feasible if matter could be
arranged so as to expand the space-time behind a starship (thus pushing the
departure point many light-years back) and contract the space-time in front (bringing
the destination closer), while leaving the starship itself in a locally flat
region of space-time bounded by a “warp bubble” that lay between the two
distortions. The ship would then surf along in its bubble at an arbitrarily high
velocity, pushed forward by the expansion of space at its rear and the
contraction of space in front. It could travel faster than light without
breaking any physical law because, with respect to the space-time in its warp
bubble, it would be at rest. Also, being locally stationary, the starship and
its crew would be immune from any devastatingly high accelerations and
decelerations (obviating the need for “inertial dampers”), and from relativistic
effects such as time dilation (since the passage of time inside the warp bubble
would be the same as that outside).
Could such a warp drive be built? It would require, as Alcubierre pointed out,
the manipulation of matter with a negative energy density. Such matter, known as
exotic matter, is the same kind of peculiar stuff apparently needed to maintain
stable
wormholes-another proposed means of
circumventing the light barrier. Quantum mechanics allows the existence of
regions of negative energy density under special circumstances, such as in the
Casimir effect.
Further analysis of Alubierre’s Warp Drive concept by Chris Van Den Broeck of
the Catholic University in Leuven, Belgium,2
has perhaps brought the construction of the starship Enterprise a little closer.
Van Den Broeck’s calculations put the amount of energy required much lower than
that quoted in Alcubierre’s paper. But this is not to say we are on the verge of
warp capability. As Van Den Broeck concludes: “The first warp drive is still a
long way off but maybe it has now become slightly less improbable."
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Superluminal: A Scientific Look at Science Fiction
Stardrives
by Paul Lucas
Almost five decades of practical space experience has shown that just getting
into low orbit is expensive and difficult. Sending missions to nearby planets
takes years of planning and preparation; an interstellar mission probably won't
be practical for many decades, if not centuries. The stars seem very far away
indeed.
Unless someone finds a shortcut.
Faster than light (FTL) starship drives are the favored short cut used by
science fiction writers when they weave stories about humanity's future among
the stars. Though FTL travel remains a fantasy in real life, the hunger of many
creators to get their characters out into the wilds of the Great Dark have
impelled them to imagine many different means of beating a beam of light to its
destination.
Some creators use FTL travel simply as a convenient plot device - an obscure
means of getting Our Heroes from Situation A to Adventure B. Many others,
however, use as much real-life science and theory as possible when constructing
their superluminal spaceship engines. They think through the consequences of the
technology and struggle to maintain an internally consistent logic.
In this article, we'll look at some of the more well-conceived means of FTL
travel in science fiction, and see if and how they intersect with real world
science.
HYPERDRIVES
The word hyperdrive takes its name from the term "hyperspace."
Hyperspace is a theoretical realm that exists beyond our three-dimensional world,
which permeates our universe and into which our space/time can curve.
Take a one dimensional object, a line. Turn the line in on itself at right
angles and you get a two dimensional object - a square. Now take the square,
turned it on itself at right angles, and we go up a dimension to the third - a
cube. Now take the cube, turn it on itself at right angles and you get...
What?
According to theory, you get an object that projects into a fourth physical
dimension (not to be confused with Time, which is also sometimes called the
fourth dimension), called a hypercube. Trying to actually visualize this with
our analog 3D brains can be difficult; however, the mathematics and logic of it
work out very neatly, and leads to a number of interesting implications. Think
of a 2D object, like an infinitely thin piece of paper. You can "warp" it into a
third dimension by folding or rolling it. We know from Einstein that 3D space
can also be warped; observational evidence for this abounds in the form of
gravitational lensing effects in astronomy. But what does it warp into?
The answer is hyperspace, a fourth physical dimension beyond our three-dimensional
senses' perception, which surrounds and permeates our 3D universe much like the
3D universe surrounds and permeates our 2D piece of paper.
But how does this help one travel between the stars? There is some evidence that
our 3D cosmos as a whole may be curved, just as a 2D object (our piece of paper)
can be curved into a sphere or parabola. Instead of travelling the entire
distance over the curved surface of the paper, you could "jump" through the
empty space inside the sphere, shortening the distance you have to cover. The
hyperdrive uses this principle taken up a dimensional level; it allows a ship to
take a more direct 4D "shortcut" to bypass the 3D "surface area" in between two
points.
In order to take advantage of higher dimensions, one has to warp 3D space. As
natural-occurring gravity sources already warp space, most hyperdrive schemes
envision artificial, concentrated gravity fields to warp or tear the fabric of
space/time in order to insert the ship into higher-dimensional space. These may
be enhanced by quantum mechanical manipulation.
In several authors' versions of the hyperdrive, the drive imparts a higher
dimensional "momentum" to the starship, meaning the ship can't alter course or
come out of hyperspace until it comes to the end of its 4D trajectory and
precipitates back into normal space. This is the case of the hyperdrives in
Asimov's
Foundation series, the
world of the
Traveller RPG, and the
Star Wars Universe. In other versions, the hyperdrive opens a "portal" or
undergoes a phase shift to enter hyperspace, and the ship can maneuver freely in
the higher-dimensional realm. The ship then must open another portal or phase
shift again to exit it. This is similar to the scheme used in
Babylon 5 and the
Known Space stories of
Larry Niven.
However, Hyperspace is almost certain to be far more complicated than just a
void with an extra physical dimension. It may be prone to odd curvatures and
anomalies, and may be host to different storms, currents, hyperobjects, and
perhaps even life. This is the case in Jeffrey Carver's
Star Rigger series of
novels, where pilots ("riggers") translate the chaotic dangers of hyperspace
into visual metaphors they can more easily grasp, and literally have to "sail"
through hyperdimensional storms, whirlpools, tidal waves, and other dangers.
Hyperdrive travel can also be complicated by the fact that more than one level
of hyperspace can theoretically exist. After all, if there's a fourth
dimensional aspect to the cosmos, why not a fifth or sixth? Each level may be
subject to physical quirks we can only guess at, and would have its own dangers
and advantages. Even if 3D space is flat, the 4D space that permeates it may
itself be curved, allowing ships that can access the 5D level of hyperspace FTL
travel where a lower level 4D hyperdrive would get the pilot nowhere. It is
generally assumed in science fiction stories that accessing higher levels of
hyperspace require more powerful and sophisticated drives than lower levels do.
WARP DRIVES
Warp drives come to us from the many incarnations of
Star Trek. Instead of shunting the ship into higher-dimensional continuum, the "classic"
version of the warp drive bends the space-time of our own universe around the
ship. This creates a bubble of subjective space-time that is out of synch with
the rest of the universe. Because it is "detached" from normal space, the bubble
- and the ship within it - can be accelerated faster than lightspeed. Since the
bubble is itself not a material object, this does not violate relativity. Moving
is accomplished by creating a wavefront of warped space-time in front of the
ship, a distortion into which the space-time bubble is constantly trying to "fall."
To visualize this, think of space as a stretched sheet of rubber, and the warp
bubble as a marble resting on its surface. Instead of moving the marble directly,
you push your finger into the rubber sheet, directly in front of the marble. By
moving your finger at a fast enough rate, you can move the marble all the way
across the sheet by creating a constantly-moving depression the marble is
continually trying to fall into. Extend this analogy into four-dimensional space
and you have the basis for the warp drive.
Warp bubbles can be expanded and contracted; in principle a ship in warp would
be able to "tow" almost any mass smaller than itself as long as it was within
the warp bubble. Warp bubbles can be made synchronous and can attach and/or
merge to others like strings of soap bubbles.
Since warp bubbles are detached from normal space, they should generally be
unaffected by things outside the bubble. Remember the name of the drive; the
fabric of space is warped around the vessel. If an enemy outside the bubble
fired a pair of laser beams right at the warp ship, the beams would bend around
the ship and then resume their normal course once on the other side of the warp
bubble. However, significantly large amounts of outside energy or mass can
disrupt the bubble and precipitate the vessel back into normal space.
The converse is also true; a ship inside a warp bubble should not be able to
affect things outside of it. However, it can absorb things in nearby space by
expanding or contracting the bubble, and if two bubbles are close enough, they
may merge, making activities like exchanging cargo and weapons fire possible,
but extremely tricky, at translight speeds.
This FTL scheme was given a bit of a boost in scientific credibility in 1994
when Miguel Alcubierre, a young physicist at the time, wrote a paper exploring
the possibility of a warp-drive like system within the framework of Einstein's
Theories of Relativity.
Alcubierre's version of the warp drive is similar to Star Trek's, but
instead of creating a distortion to fall into, the ship contracts the fabric of
space/time in front of it, compressing a small part of the distance to its
destination, and expands it toward the aft, increasing the amount of space
between it and its origin point. It would, in a sense, be like "surfing" on a
ship-created wave of manipulated space/time. Unfortunately, Alcubierre's scheme
requires an enormous amount of negative energy, something that has only been
tentatively detected in laboratories in exceedingly small amounts. Exactly how
to acquire and use the vast amounts needed remains unknown, and keeps the
Alcubierre's version of the warp drive from being taken more seriously than
Star Trek's.
TELEPORT DRIVES
Teleportation was one of the great Macguffins of
science fiction - an incredibly neat idea that once seemed to have little real
scientific basis. However, Recent experiments with quantum teleportation in
laboratories has shown this may not be the case. Wholesale teleportation of
objects larger than a photon still seem extremely unlikely, but cannot be
completely ruled out. Cheap and easy teleportation would have a number of
profound effects on human civilization. Among other things, it could make for a
means of superluminal travel, depending exactly on how the technology worked.
The matter-to-energy-and-back-to-matter transfer seen in Star Trek
wouldn't work as an FTL drive; it's limited to lightspeed, and signal
degradation would almost certainly occur over distances of light years. It
wouldn't be too fun to have only three-quarters of your original molecules show
up at the destination point. The same is true of quantum teleportation currently
being investigated in the real world; it too is limited to the speed of
information exchange. It also has the rather disturbing feature of having to
destroy the teleported object at the transmission site before it can be
reassembled on a quantum level at the destination.
Instead, the type of teleportation most useful to star travelers would perhaps
be based on a well known phenomenon: quantum tunneling, also called the tunnel-diode
effect. Thanks to a quirk in the way quantum physics works, it's entirely
possible for a particle to disappear in one spot and appear in another almost
instantaneously. The particle doesn't actually "go" anywhere in between; it
simply fades from existence in one position and fades back into existence in
another, as if the universe is using it as a variable in a strange kind of
existential bookkeeping. This has been seen in the lab many times, and the
effect has been integrated into modern electronic components, including some of
the integrated circuits in the computer you're using to read these words. If
this effect could be duplicated for macroscopic objects, the world would have a
true means of wholesale teleportation.
Teleport systems come in two types: open and closed. Open systems require only a
transmitter, while a closed system requires both a transmitter and receiver.
Each gives birth to different types of stardrives.
Closed systems could be used to create an end-teleport drive. First proposed by
Larry Niven in an essay over three decades ago, this consists of a ship with a
transmitter built into its aft and a receiver built into its bow. This drive
assumes teleportation is near-instantaneous; both transmitter and receiver
execute their functions at almost the exact same instant in time. The ship is
built in such a way that everything within it, including the teleport machinery
and the receiver, is built over the transmitter. When activated, the transmitter
teleports the ship to the receiver, which performs its function in the split-second
before it too is teleported along with the rest of the vessel. The craft is
therefore teleported exactly one ship-length. By doing this over and over, the
vessel can fly through space. By cycling through teleports very quickly (on the
order of many millions of times per second) the ship can seem to accelerate
faster than light.
It is important to remember that the ship only seems to accelerate that fast.
The craft isn't accelerating at all; its popping up at one point after another
without actually moving in a conventional sense. Its momentum can therefore be
independent of its direction of travel. For example, the ship can be constantly
accelerating using a rocket motor in a direction opposite the one its end-teleport
drive is taking it. Once the ship arrives at its destination, it shuts its
teleport drive off and shoots back into the direction from which it came, using
all the velocity it independently built up while in FTL flight.
End-teleport drives could be used in this manner to build fearsome, planet-cracking
weapons. Build an end-teleport drive around a solid mass, say a small asteroid
weighing several hundred tons. Position the weight above a planet so it will
fall into the atmosphere, and set the drive to teleport it back into its
original position once it falls one ship-length. The dead weight would
constantly fall, as gravity would constantly be affecting it, but wouldn't move
in position. When it achieves the desired velocity, the teleport drive is turned
off and the weight shoots at the planet with its new, very deadly speed. After
only a few hours of accelerating and teleporting, it would have enough kinetic
energy built up to wipe out a county with its impact; after a few days, a medium-sized
state. If the attacker were to eventually let it accelerate up to near-light-speed
(this would take well over six months) he could blow the entire planet surface
to rubble. However, this weapon would need a very rugged and advanced drive
system in order to handle the vast kinetic energies constantly being cycled
through it.
An open teleport drive is similar to the end-teleport drive, but it doesn't need
a receiver in order to work. It simply jumps itself and the surrounding ship to
a pre-determined spot. Its range may be rather limited - somewhere between a few
hundred meters and a few kilometers - but like its cousin, it could cycle
through teleports at many millions of times per second and thus achieve apparent
translight speeds.
A lot of the characteristics of the end-teleport drive would be shared by an
open teleport drive - with one major difference. An end-teleport drive could
only send a ship in one direction: straight ahead. In order to maneuver, it
would need to turn off the drive for a few seconds and reorient itself using
conventional sublight thrusters. An open drive would have no such limitation.
The drive could send the ship anywhere within its range, regardless of direction,
with a single jump. The ship could jump in one direction at apparent translight
speed, then, in a split second, change direction at any angle with no loss of
apparent velocity. It could even reverse direction instantly.
A version of the open teleport drive, called a stutterwarp, was a primary
feature in GDW's late, great science fiction RPG
2300 AD. In order to make
the drive less overwhelming, the designers of the game built several limitations
into the stutterwarp. The drive wouldn't work anywhere close to a gravitational
mass like a planet or star, and it could only travel 7.7 light years before the
drive built up a charge of radiation lethal to the crew. In order to discharge
the radiation, the ship had to spend a few days in a gravity well, where, of
course, the drive couldn't work, forcing the ship to depend on more conventional
sublight drives for maneuvering.
WORMHOLES
Wormholes are more properly called Einstein-Rosen
Bridges, after the two men whose work in the early 20th century led to the first
theories involving the extreme warping of space. However, the theory was
considered too fantastic to be taken seriously at the time and was little more
than an aberrant curiosity for decades. Then, in the 80s, renowned physicist Kip
Thorne, trying to help his pal Carl Sagan create a believable means of
interstellar travel for the novel
Contact, looked hard
at the old equations and, with the help of a number of graduate students, found
that wormholes perhaps weren't that far-fetched after all. In the years since,
the theoretical study of wormholes has been expanded considerably by a number of
leading physicists.
In their simplest definition, wormholes are tunnels bored through the fabric of
space-time itself. They can be created by warping space with very unlikely tools
- either with singularities, which lie at the heart of those fear-inducing
objects called black holes, or by tapping into the basic, Planck-scale firmament
of the universe itself.
A black hole is a spherical area in space that absorbs all light, energy, and
matter that encounters it; a singularity is the pinpoint of super-collapsed
matter that lies at a black hole's center - the remnant of a massive, dead star.
A singularity has infinite density and no physical dimensions - no length, no
width, and no height. It is quite literally an infinitesimally tiny point with
the mass of an entire star packed into it. Its gravity field is so immense that
its escape velocity exceeds lightspeed - hence its radius of utter darkness as
seen from the outside. This gravity field also warps space to such a degree that
physical laws as we know them break down.
A sufficiently advanced species could use this warping of space to their own
benefit, to drill shortcuts through the fabric of the universe and reach across
the cosmos.
Despite what has been depicted in a number of sci-fi sources, naturally-occurring
black holes do not give birth to wormholes - at least, not wormholes that a
spaceship could survive passage through. These wormholes form only at the birth
of certain rare singularities, go nowhere except to space-time dead ends, and
last only microseconds. Any ship unlucky enough to be caught in one would be
crushed instantly by the immense gravitational forces crashing in on them as the
wormhole collapsed - assuming the ship could survive passage that close to a
black hole to begin with.
But black holes are not all alike; they come in a number of different varieties.
It is only the artificial combination of very specific black hole
characteristics that can give birth to a type of traversible wormhole called a
Kerr-Newman Ringwarp.
A Kerr-Newman black hole must possess two important factors: an electrical
charge and a high spin rate. These two factors affect the way the singularity
warps space. Manipulating these two factors as the original mass collapses
allows the newly-born singularity to punch a hole through the fabric of space to
desired coordinates. Black holes sit at both ends of the new wormhole, with the
same singularity at their center.
Because the singularity has no physical dimensions, it does not actually "spin."
Rather, the angular momentum oblates the singularity - "flattens" it - into a
ring. The more spin it has, the larger the ring will be. Inside the ring is the
tunnel that the singularity has bored through the fabric of space - the Ringwarp.
It is possible to expand the ring so its diameter exceeds the black hole's event
horizon, the distance from the singularity at which its escape velocity exceeds
light speed. At this point, the event horizon reconfigures itself around the
singularity ring, allowing a ship to enter the Ringwarp through its center
without being trapped by the black hole's gravity. And thus a traversible
wormhole is born.
Instead of creating a tunnel to another portion of our universe, a Kerr-Newman
Ringwarp could also be used to punch a hole into hyperspace or perhaps even into
another universe. In the novel
Starquake, an alien
named Cheela used a Kerr-Newman Ringwarp to save several human astronauts
stranded in orbit around a neutron star. In the novel
Ring, by Stephen
Baxter, the alien Xeelee constructed this type of wormhole using cosmic strings,
in order to create an "escape hatch" out of the universe.
Another method of accessing wormholes involves not so much creating the tunnels
through space/time as mining them from the subatomic quantum foam. According to
theory, wormholes are constantly forming and collapsing at the Planck-scale
level of existence, the point where physical measurements become meaningless,
around 10-33 meters. The vast majority of the wormholes found there
lead to only a few Planck-lengths away. However, some can stretch many light
years, and some may even lead to the other side of the cosmos. We can imagine
that a species with spectacularly advanced technology might possess the means to
detect, stabilize, and expand these brief-lived quantum wormholes for
macroscopic use.
However, expanding the wormhole mouth to usable dimensions and keeping it open
would take enormous energies. The gravitational forces at work in the expanded
wormhole would constantly try to collapse its openings, and would require a
strong counter-force to keep it open. To think of it another way, the "ocean" of
space-time would keep trying to rush in and fill the "drainage" hole created by
the wormhole. This would create unbelievable pressure at the wormhole mouth, far
exceeding a billion quadrillion tons per square inch for a wormhole with an
opening large enough to accommodate most spaceships - say, several kilometers
wide. This level of pressure is akin to having millions of earth-sized planets
balanced on your thumb.
This problem of pressure could be counteracted in several ways. The first is the
use of copious amounts of an as-yet theoretical substance called negative matter.
Negative matter would have negative mass and would therefore possesses anti-gravity
properties. Negative matter could line both wormhole mouths, counteracting the
crushing wave of space-time trying to force its way in. Another way to keep the
openings apart would be to use force fields or powerful artificial gravity
fields, but keeping the wormhole mouth from collapsing with these methods would
require the constant energy output of an entire star. Interstellar species might
be forced to build
Dyson spheres or similar
mega-artifacts in order to power their wormholes.
There is no theoretical limit to how far a wormhole could stretch. A wormhole
could span the entire length of our universe as easily as it could the length of
a football field. Also, wormholes' mouths are not static fixtures; they could be
moved. Because they can be electrically charged, a sufficiently powerful fleet
of ships could shift them using immense magnetic fields. The process would be
slow, but one wormhole mouth could thus be "dragged" anywhere in the universe
while its other opening remained at its point of origin, allowing its builders
to slowly explore the universe one far-flung star system at a time.
Passage through a wormhole would be as simple as flying through a large tunnel;
a vessel no more advanced than John Glenn's original Mercury capsule could
transit from one star system to the next once the wormhole was built and
stabilized. Passage time would be mere minutes at most. How a wormhole tunnel
would look would be anyone's guess. Who knows what the inside of a singularity
looks like?
However, wormhole travel would have its hazards. Brushing up against the sides
of the wormhole throat would mean instant destruction for a ship as it was
shredded and crushed by the immense gravitational forces barely held in check.
In addition, too large a mass passing through a wormhole might disrupt the
delicate balance keeping it open, causing it to spontaneously collapse; any ship
caught in the mouth of a collapsing wormhole would be instantly annihilated. The
fate of a ship trapped inside a collapsing wormhole throat is unknown. It might
be crushed; it might precipitate out somewhere in normal space; it might be
launched into a different universe altogether; or it might be forever trapped in
an isolated bubble of space/time, with no hope of escape.
A wormhole is a central feature of the TV series
Star Trek: Deep Space Nine.
An account of a journey through a wormhole can also be read about in the
aforementioned novel
Contact, by Carl
Sagan. In the novel
The Ring of Charon,
by Roger MacBride Allen, an immensely powerful alien species called the
Charonians use wormhole technology to steal the planet Earth itself.
CLOSING THOUGHTS
Faster Than Light travel will likely remain in the
realm of imagination for quite some time, and may never be made a reality at all.
But that doesn't stop science fiction creators, and their many fans, from
dreaming that the next quantum theory or cosmological find just might lead to a
superluminal shortcut to the stars.
References 1. Alcubierre, M. "The Warp Drive: Hyper-fast
travel within general relativity," Classical and Quantum Gravity, 11,
L73-77 (1994).
2. Broeck, C. van den. "A 'warp drive' with more reasonable energy requirements,"
Classical and Quantum Gravity, 16, 3973-79 (1999).
© David Darling
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